vg4->collision->mark()
Mark object-instance-IDs in the collision-tag by drawing a rectangle around them.
SYNTAX
void
vg4->collision->mark(unsigned int ctag,
struct VG_Image *imgp,
int color,
const char *objid)
FUNCTION PARAMETERS
| ctag | Collision-tag |
| imgp | Draw onto image or NULL = window |
| color | Rectangle color: one of VG_COLORS or from VG_COLOR_RGB() |
| objid | Restriction to a specific object-ID, or NULL = all |
DESCRIPTION
Mark object-instance-IDs in the collision-tag by drawing a rectangle around them.
If imgp is NULL, vg4->misc->bgposition_getobj() will be called.
This is only a function for debugging to show inserted object-instances.