VgaGames4 - collision man-pages

[.. upper level ..]

struct VG_Coll

Structure for returning a collision.

ELEMENTS
int type Collision type: one from VG_COLL_TYPES
unsigned int tag Collision-tag
unsigned int instanceid Instance-ID of object collided with
const char *objid Object-ID of the instance-ID
int side Hit side(s): VG_COLL_SIDES (bitwise or'ed)
int percent Overlapping in percent (distance of both center-pixels)

SEE ALSO
vg4->collision->setpos()