VgaGames4 - input man-pages

[.. upper level ..]

vg4->input->mouse_pressed()

Return pressed mouse-buttons.

SYNTAX
VG_BOOL vg4->input->mouse_pressed(VG_BOOL *left, VG_BOOL *middle, VG_BOOL *right)

FUNCTION PARAMETERS
left For returning whether left button is pressed, (may be NULL)
middle For returning whether middle button is pressed, (may be NULL)
right For returning whether right button is pressed, (may be NULL)

RETURN VALUE
Returns whether one or more buttons are pressed: - VG_TRUE: Yes - VG_FALSE: No

DESCRIPTION
Return pressed mouse-buttons. If mouse-grabbing is activated, the mouse must be catched in the window. To catch the mouse into the window or release it from the window, if mouse-grabbing is activated, use: [CTRL]+[Backspace]

SEE ALSO
vg4->input->mouse_newpressed() vg4->nw->mouse_pressed()