vg4->nw->connected_clients()
Update which clients are connected (outside the game-loop).
SYNTAX
void
vg4->nw->connected_clients(void)
DESCRIPTION
Update which clients are connected (outside the game-loop).
This function MUST NOT called within the game-loop where vg4->nw->update() is called,
as this information is received also by vg4->nw->update().
This function can be useful
to update the information of remaining connected clients
to start a new game with them.
To evaluate the updated information,
vg4->nw->is_connected() or vg4->nw->numberofclients() can be used.
Other functions to receive an update which clients are connected are
- within the game-loop: vg4->nw->update()
- outside the game-loop: vg4->nw->xdata_recv()
SEE ALSO