vg4->object->call_run()
Call object-function f_run() for all object-instances.
SYNTAX
VG_BOOL
vg4->object->call_run(void *vgame)
FUNCTION PARAMETERS
vgame | Private structure of the game, or NULL if not existing |
RETURN VALUE
Returns boolean:
- VG_TRUE: OK
- VG_FALSE: at least one f_run()-function returned VG_FALSE
DESCRIPTION
Call object-function f_run() for all object-instances.
SEE ALSO