[[help-title]]
%{txt[font=sys:high]: Help%}

[[help-text]]
%{txt&center[font=sysw:low fgcolor=0x25140f]: *** Black Smurfs ***%}

Excitement in the smurf-village!
An unknown fly has been detected, which turns the lovely blue smurfs into nasty black zombies, who have nothing else in mind as to bite blue smurfs to turn them also into black zombies...

%{txt[fgcolor=0x0098f0]: The black smurfs%} is a game of dice, where as much blue smurfs as possible must be moved into the village.

%{imgfile&center: /files/images/help/field.bmp%}

%{table[cells=80,20]:

%{cell:
Only a certain number of the whole number of smurfs is active. When a smurf arrives the village, a new one appears.
%}
%{cell: %{imgfile: /files/images/help/smurf-pending.bmp%}
%}

%{cell:%{nl:%}%}%{cell:%}

%{cell:
Each smurf, who has been bitten by the fly or a black smurf, can no longer be controlled by the player, but operates autonomously while searching blue smurfs.
%}
%{cell: %{imgfile: /files/images/help/smurf-black.bmp%}
%}

%{cell:%{nl:%}%}%{cell:%}

%{cell:
Black smurfs become blue again, if they stop in a sarsaparilla field or at the papa-smurf.
The fly must not stop in a sarsaparilla field.
%}
%{cell: %{imgfile: /files/images/help/sarsaparille.bmp%}
%}

%{cell:%{nl:%}%}%{cell:%}

%{cell:
The papa-smurf can be controlled like a blue smurf, but cannot be moved into the village.
His bellows has to be filled in a sarsaparilla field again after used several times.
When the bellows is empty, the papa-smurf is like any other blue smurf.
The fly bites the papa-smurf always to a black papa-zombie.
%}
%{cell:
%{imgfile: /files/images/help/papasmurf-blue.bmp%}
%{imgfile: /files/images/help/papasmurf-blue-empty.bmp%}
%{imgfile: /files/images/help/papasmurf-black.bmp%}
%}

%{cell:%{nl:%}%}%{cell:%}

%{cell:
When the full number of smurfs on the play field are black, they disappear and can never reach the village.

While the dice is falling, it can be stopped with the %{txt[fgcolor=0x25140f]: [spacebar]%}, which has an affect to the thrown dice-number.

As soon as a blue smurf can be selected for moving, a mouse-pointer appears.
%}
%{cell:%}

%{cell:%{nl:%}%}%{cell:%}

%{cell:
A smurf cannot stop on the fields in the river, therefore it is not possible to select such a smurf.
%}
%{cell: %{imgfile: /files/images/help/river.bmp%}
%}

%{cell:%{nl:%}%}%{cell:%}

%{cell:
Only one smurf can be on a field.
If he arrives a field which is occupied by another smurf, he pushes him to the next field.
%}
%{cell:%}

%{cell:%{nl:%}%}%{cell:%}

%{cell:
There is one field, where a decision has to be made, into which direction the smurf shall move,
using the cursor-keys %{txt[fgcolor=0x25140f]: [>]%} and %{txt[fgcolor=0x25140f]: [<]%} or the mouse.
%}
%{cell: %{imgfile: /files/images/help/decis.bmp%}
%}

%}



%{txt&center[font=sysw:low fgcolor=0x25140f]: Control keys%}
%{txt&center[font=sysw:low fgcolor=0x25140f]: ------------%}

%{txt[fgcolor=0x4a281e]: (May be changed in the system-menu)

%{table[cells=50,50]:
%{cell[v-orientation=top bgcolor=0xd8c288]: [Cursor-keys]:%} %{cell[bgcolor=0xd8c288]: Choose direction%}
%{cell[v-orientation=top bgcolor=0xc7b177]: [Spacebar]:%}    %{cell[bgcolor=0xc7b177]: Stop falling dice%}
%{cell[v-orientation=top bgcolor=0xd8c288]: [P]:%}           %{cell[bgcolor=0xd8c288]: Pause the game%}
%{cell[v-orientation=top bgcolor=0xc7b177]: [H]:%}           %{cell[bgcolor=0xc7b177]: Help%}
%{cell[v-orientation=top bgcolor=0xd8c288]: [ESC]:%}         %{cell[bgcolor=0xd8c288]: System-menu%}
%{cell[v-orientation=top bgcolor=0xc7b177]: [ALT]+[Q]:%}     %{cell[bgcolor=0xc7b177]: Quit%}
%}

%}

%{txt&center: ---%}
