NAME
====
vg_sprite_add() - add a sprite-element to a sprite
SYNOPSIS
========
int vg_sprite_add(int spt, const bitmap * bmp, int loop, const char * sound, int sndvol)
DESCRIPTION
===========
Adds a sprite-element (see Understanding sprites: "Format of a sprite-file")
to a sprite, which can be created with vg_sprite_createnew()
or loaded with vg_sprite_createfromfile().
spt is the sprite, to which the sprite-element is to be added.
bmp is the bitmap to be added (which will be duplicated when added).
loop indicates how many (game-)loops this sprite-element is active.
sound is an optional sound-filename to be played when this
sprite-element becomes active, or it is NULL=no sound.
sndvol indicates the sound-volume-percent (0 to 200, where 100 is default),
if a sound is given (not NULL).
RETURN VALUE
============
If it succeeds, 0 is returned.
If an error occurs, -1 is returned and an error message is printed to stderr.
SEE ALSO
========
Index
Understanding sprites
vg_sprite_createnew()
vg_sprite_createfromfile()
vg_sprite_duplicate()
vg_sprite_rotate()
vg_sprite_zoom()
vg_sprite_mirror()
vg_sprite_getnext()
vg_sprite_getcurrent()
vg_sprite_reset()
vg_sprite_free()