VgaGames4 - audio man-pages

[.. upper level ..]

vg4->audio->play_after()

Play a loaded audio, after another one has been ended.

SYNTAX
void vg4->audio->play_after(int audc, VG_BOOL loop, VG_BOOL audcw)

FUNCTION PARAMETERS
audc Audio-descriptor
loop Whether play looping
audcw Audio-descriptor to wait for its end

DESCRIPTION
Play a loaded audio, after another one has been ended. If the audio file is already playing, this function does nothing.

SEE ALSO
vg4->audio->play() vg4->audio->is_playing()