Audio functions
Playing audio-files.
- Enumerations and Structures
- VG_AUDIO_FREQS
- VG_AUDIO_VOLUMES
- Audio system
- vg4->audio->open()
Open audio system. - vg4->audio->close()
Close audio system. - vg4->audio->suspend()
Suspend or continue audio output. - vg4->audio->is_open()
Return whether audio system has been opened. - (Un)Loading audio files
- vg4->audio->load()
Load an audio file. - vg4->audio->unload()
Unload an audio file. - vg4->audio->unload_group()
Unload audio files of a volume-group. - vg4->audio->getname()
Get filename of a loaded audio. - Playing audio files
- vg4->audio->play()
Play a loaded audio. - vg4->audio->play_after()
Play a loaded audio, after another one has been ended. - vg4->audio->pause()
Pause or continue playing an audio. - vg4->audio->pause_group()
Pause or continue playing audio files of a volume-group. - vg4->audio->stop()
Stop playing an audio. - vg4->audio->stop_group()
Stop playing audio files of a volume-group. - vg4->audio->is_playing()
Return whether a loaded audio is playing. - Volume
- vg4->audio->volume()
Set volume of main volume or of a volume-group. - vg4->audio->mute()
Set to mute or unset from mute. - vg4->audio->is_mute()
Return whether audio is set to mute.
Example 
/* load an audio file, play it and wait for its end */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <unistd.h>
#include <errno.h>
#include <vgagames4.h>
int main(int argc, char **argv) {
int audc;
(void)argc; (void)argv;
/* initialize, but we don't need a window */
if (!VG_init("test")) { exit(1); }
/* open audio system */
if (!vg4->audio->open(VG_AUDIO_FREQ_MEDIUM, VG_TRUE)) { VG_dest(); exit(1); }
/* load audio file */
audc = vg4->audio->load("audio.wav", 100, VG_AUDIO_VOLUME_MUSIC);
if (audc == 0) { VG_dest(); exit(1); }
printf("%s loaded\n", vg4->audio->getname(audc));
/* play audio */
vg4->audio->play(audc, VG_FALSE, VG_FALSE);
/* wait until audio playing has been ended */
for (;;) {
if (!vg4->audio->is_playing(audc, NULL)) { break; }
sleep(1);
}
/* unload audio */
vg4->audio->unload(audc);
/* destroy and exit */
VG_dest();
exit(0);
}