VgaGames4 - collision man-pages

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vg4->collision->insert()

Insert object-instance into a collision-tag.

SYNTAX
void vg4->collision->insert(unsigned int ctag, unsigned int instanceid, const struct VG_Rect *rect, int percent)

FUNCTION PARAMETERS
ctag Collision-tag
instanceid Instance-ID
rect Position of object-instance
percent Percent of using rect calculated from the center, e.g.: rect={5+10,5+10} and percent=80% => used rectangle={6+8,6+8}

DESCRIPTION
Insert object-instance into a collision-tag. To check for a collision with another object-instance, both must be inserted.

SEE ALSO
vg4->collision->remove()