vg4->collision->insert()
Insert object-instance into a collision-tag.
SYNTAX
void
vg4->collision->insert(unsigned int ctag,
unsigned int instanceid,
const struct VG_Rect *rect,
int percent)
FUNCTION PARAMETERS
ctag | Collision-tag |
instanceid | Instance-ID |
rect | Position of object-instance |
percent | Percent of using rect calculated from the center, e.g.: rect={5+10,5+10} and percent=80% => used rectangle={6+8,6+8} |
DESCRIPTION
Insert object-instance into a collision-tag.
To check for a collision with another object-instance, both must be inserted.
SEE ALSO