vg4->object->destroy()
Destroy an object-instance.
SYNTAX
void
vg4->object->destroy(void *vgame, unsigned int instanceid)
FUNCTION PARAMETERS
vgame | Private structure of the game, or NULL if not existing |
instanceid | Instance-ID |
DESCRIPTION
Destroy an object-instance.
If the object-instance has a parent-instance-ID,
the f_childexit of the parent-object-instance will be called, if it exists.
If the object-instance has set the f_free() function,
it will be called to free the the private structure opriv (its contents and itself).
The object-instance will be automatically deleted from all collision-tags.
SEE ALSO