vg4->object->destroy_objid()
Destroy all object-instances of an object-ID.
SYNTAX
void
vg4->object->destroy_objid(void *vgame, const char *objid, int subid)
FUNCTION PARAMETERS
vgame | Private structure of the game, or NULL if not existing |
objid | Object-ID, or NULL = all object-instances |
subid | Sub-ID for object-ID, or 0 = don't check sub-ID |
DESCRIPTION
Destroy all object-instances of an object-ID.
This function does all the stuff vg4->object->destroy() does,
but for all object-instances which belong to the object with objid.
SEE ALSO