VgaGames4 - image man-pages

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vg4->image->clone()

Clone image creating a new one.

SYNTAX
struct VG_Image * vg4->image->clone(const struct VG_Image *imgsrc, const struct VG_Rect *rect, const struct VG_ImagecopyAttr *iattr)

FUNCTION PARAMETERS
imgsrc Source image
rect Rectangle to clone out of source image, or NULL = whole image
iattr Image-copy attributes for modifying the cloned image, or NULL

RETURN VALUE
Returns cloned image, or NULL = rectangle out of bounds of source image

DESCRIPTION
Clone image creating a new one.

EXAMPLE
/* clone left upper rectangle of half size of source image and rotate contents */

struct VG_Image *imgp, *imgclon;
struct VG_Rect rect;
struct VG_ImagecopyAttr iattr;

/* load source image, assuming no error */
imgp = vg4->image->load("myimg.bmp");

/* set rectangle */
vg4->image->getsize(imgp, NULL, &rect.w, &rect.h);
rect.w /= 2;
rect.h /= 2;
rect.x = rect.y = 0;

/* rotate contents */
VG_IMAGECOPY_ATTR_DEFAULT(&iattr);
iattr.image.rotate = 45;

/* clone source image */
imgclon = vg4->image->clone(imgp, &rect, &iattr);

SEE ALSO
vg4->image->create() vg4->image->load()