VgaGames4 - network man-pages

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vg4->nw->key_pressed()

Check if a network-key for a client is pressed.

SYNTAX
VG_BOOL vg4->nw->key_pressed(int clnr, int keyref)

FUNCTION PARAMETERS
clnr Client-number
keyref key-entry reference-number

RETURN VALUE
Returns boolean: - VG_TRUE: Pressed - VG_FALSE: Not pressed

DESCRIPTION
Check if a network-key for a client is pressed. This function behaves as vg4->input->key_pressed(), but must be used for network-keys (see vg4->input->key_insert()). Input-events for network-keys are sent to the network-server, which re-sends them to all clients. So this function checks for the given client-number if a network-key is pressed. For non-network-keys vg4->input->key_pressed() must still be used.

SEE ALSO
vg4->nw->key_newpressed() vg4->input->key_pressed()