vg4->input->key_insert()
Insert a key-entry.
SYNTAX
FUNCTION PARAMETERS
| name | A short description for this key-entry |
| is_changeable | Whether the key-codes can be changed, e.g. in a menu |
| is_nwkey | Whether this key-entry will be sent over network if active (network-key) |
RETURN VALUE
Returns the key-entry reference-number
(a positive arbitrary unique reference-number to this key-entry)
or 0
if the maximal number of key-entries had been reached (VG_MAX_KEYENTRIES)
DESCRIPTION
Insert a key-entry.
Before a key-stroke or a gamecontroller button/axis can be queried,
it must be inserted with this function.
The parameter is_changeable is informative and can be received via vg4->input->keylist(),
where is_nwkey will be used automatically to send its key-events via network (if opened).
EXAMPLE
/* set key-entries going left and right */
struct {
int k_goleft;
int k_goright;
} kref;
/* insert key-entry "go left" */
if ((kref.k_goleft = vg4->input->key_insert("Go left", VG_TRUE, VG_FALSE)) == 0) { VG_dest(); exit(1); }
/* set it to left cursor key */
vg4->input->key_setkbd(kref.k_goleft, VG_INPUT_KBDCODE_LCURS);
/* set it also to right gamecontroller axis moving left for all found gamecontrollers */
vg4->input->key_setgc(kref.k_goleft, 0, VG_INPUT_GCAXIS_RIGHTX_LEFT);
/* insert key-entry "go right" */
if ((kref.k_goright = vg4->input->key_insert("Go right", VG_TRUE, VG_FALSE)) == 0) { VG_dest(); exit(1); }
/* set it to right cursor key */
vg4->input->key_setkbd(kref.k_goright, VG_INPUT_KBDCODE_RCURS);
/* set it also to right gamecontroller axis moving right for all found gamecontrollers */
vg4->input->key_setgc(kref.k_goright, 0, VG_INPUT_GCAXIS_RIGHTX_RIGHT);
SEE ALSO