NAME
====
vg_sound_attach() - exit sound-server
SYNOPSIS
========
void vg_sound_attach(const char * soundfile, const char * soundname, int volpc)
DESCRIPTION
===========
Loads a soundfile and attaches it to a sound-name.
soundfile should use a relative path to the game-directory,
e.g. your game resides under "mygame/":
mygame/
mygame/sounds/
...
then loading "buh.wav" under "sounds" should use this path:
sounds/buh.wav
soundname is a nickname of your choice for this soundfile,
it must begin with "s-", must not have more than 15 characters,
and may contain letters, digits, underscores (_) and hyphens (-)
(refer to Understanding sound: "Steps to play a sound").
With volpc, a value between 0 and 200, you define the level
of loudness for this sound. 100 is default=orignal loudness, 50 is
half as loud, 200 is twice as loud.
So you can bring up soundfiles with different levels of loudness to the
same level.
RETURN VALUE
============
No value is returned.
SEE ALSO
========
Index
Understanding sound
vg_sound_startserver()
vg_sound_endserver()
vg_sound_play()
vg_sound_paus()
vg_sound_cont()
vg_sound_pate()
vg_sound_catb()
vg_sound_stop()
vg_sound_gclr()
vg_sound_gadd()
vg_sound_gdel()
vg_sound_volm()
vg_sound_volumename()