NAME
====
vg_sound_play() - play a loaded soundfile
SYNOPSIS
========
int vg_sound_play(const char * soundname, int cresc, int loop)
DESCRIPTION
===========
Plays a soundfile, referred to by the sound-name soundname.
Previously you must have loaded it with vg_sound_attach().
soundname is a sound-name for a soundfile (refer to vg_sound_attach()).
cresc is the time in seconds to become louder or 0=no increasing.
loop is the number, how often to repeat this sound
or 0=endless loop.
RETURN VALUE
============
Currently only 0 is returned.
SEE ALSO
========
Index
Understanding sound
vg_sound_startserver()
vg_sound_endserver()
vg_sound_attach()
vg_sound_paus()
vg_sound_cont()
vg_sound_pate()
vg_sound_catb()
vg_sound_stop()
vg_sound_gclr()
vg_sound_gadd()
vg_sound_gdel()
vg_sound_volm()
vg_sound_volumename()